Infantry-
Standard land unit. Infantry is a unit which may be purchased and placed in a
territory without a factory. It may not target when attacking. Infantry may capture territories.
Cost-
3
Movement-1
Attack-2
Targeted
Attack- /
Defense-4
Targeted
Defense-4
Artillery-
Support land unit. Artillery targets the first round of combat for attack and
defense. Artillery may NOT capture enemy territory
Cost-
4
Movement-1
Attack-
Targeted
Targeted
Attack- 4
Defense-
Targeted
Targeted
Defense- 4
Mechanized
Infantry- Standard land unit which has become more mobile and deadly. These
infantry may now move twice. Mechanized Infantry may capture enemy territory.
Cost-
4
Movement-2
Attack-
Targeted
Targeted
Attack- 3
Defense-5
Targeted
Defense-5
Airborne-
land units deployed by bombes. Airborne is a powerful attack unit. Airborne units are the only land units which are capable of attacking defending reserve units and destroying
them before they may conduct defense. Airborne infantry must start in the same
territory as the bombers that are carrying them. Airborne defend as normal infantry. Airborne units may capture territories.
Cost-4
Movement-
/
Attack-
Targeted
Targeted
Attack- 4 (Including Reserves)
Defense-
Infantry – 4
Targeted
Defense- 4
Armor-
highly mobile and deadly land unit. Armor may capture enemy territories.
Cost-
5
Movement-2
Attack-
Targeted
Targeted
Attack- 6
Defense-
5
Targeted
Defense- 5
Anti
Aircraft- anti air unit. When enemy aircraft fly over anti-aircraft guns
engage the planes. A roll of 2 or less destroys one plane.
Cost-
4
Movement-
1
Attack-
/
Targeted
Attack- /
Defense-
2
Targeted
Defense- /
Bunker-
stationary defense unit. Bunkers offer safety for defending units. Defenders may offset Frontline losses by choosing Bunkers instead of other Frontline units. Bunkers defend against naval bombardment and offer corresponding artillery to engage transports with the
units aboard and can destroy them before those units land. Bunkers do not have
to be purchased in a territory with a factory. Bunkers may be captured if unmanned. Bunkers do not defend Reserve units.
Cost-
2
Movement-
0
Attack-
0
Targeted
Attack- Modified Artillery
Defense-
0
Targeted
Defense- 0